WORLD MAP BACKGROUND V2 1.44 Free
Version 2:1. Integrated fixes preventing departures and shifting of the map when using ProMods with some combinations.2. The scroll value on the cargo map has been increased (now there are no problems with cargo selection in EAA MAPA)3. Added the entire map of Brazil (EAA MAPA). The coastlines are adjusted according to the game world.4. The borders of Uruguay, Argentina and the Guianas in the northern part have been corrected (the borders of the regions of Brazil are not quite accurate yet)
WORLD MAP BACKGROUND V2 1.44
Descriptions: Greenland has been corrected, the borders of Yemen and Oman have been corrected, the island of Jan Mayen has been added, and several other minor edits. The basis of my refinement was the drawing of a map of South America (EAA).At the moment, since version 2, this is the only map that fully and correctly displays the map of Brazil (EAA MAPA)Also, unlike the Melphiz version, the brightness has been reduced so that the names of countries on the cargo map are visible.Version 2:1. Integrated fixes preventing departures and shifting of the map when using ProMods with some combinations.2. The scroll value on the cargo map has been increased (now there are no problems with cargo selection in EAA MAPA)3. Added the entire map of Brazil (EAA MAPA). The coastlines are adjusted according to the game world.4. The borders of Uruguay, Argentina and the Guianas in the northern part have been corrected (the borders of the regions of Brazil are not quite accurate yet)
Based on a map from ProMods and DOWL, later Melphiz changed the location of the continents to match the game world, not the real one.Greenland has also been fixed, Yemen and Oman borders have been fixed, Jan Mayen Island has been added, a map of South America (EAA) has been added.The brightness has also been reduced so that country names are visible on the cargo map.At the moment this is the only map that fully and correctly displays the map of Brazil (EAA MAPA)
Minor border fixes in EuropeTemporarily returned and included in the archive version without EAAAdded version without EAA, but with Grand Utopia (for those who don't know, a patch has been released that allows you to run Grand Utopia on the "Europe" module and even on the version with ProMods. The background works the same on both)Installation: unpack the downloaded file, copy it to the mod folder and connect it in the mod manager.
The map from Promodz and DOWL was taken as a basis, later Melphis changed the location of the continents to match the game world, not the real one.Greenland has also been corrected, the borders of Yemen and Oman have been corrected, the island of Jan Mayen has been added, the map of South America (EAA) has been added.The brightness is also reduced so that the names of countries are visible on the cargo map.At the moment, this is the only map that fully and correctly displays the map of Brazil (EAA MAPA)
The map from Promodz and DOWL was taken as a basis, later Melphis changed the location of the continents to match the game world, not the real one.Greenland has also been corrected, the borders of Yemen and Oman have been corrected, the island of Jan Mayen has been added, the map of South America (EAA) has been added.The brightness has also been reduced so that the names of countries are visible on the cargo map.At the moment, this is the only map that fully and correctly displays the map of Brazil (EAA MAPA)
The map from Promodz and DOWL was taken as a basis, later Melphis changed the location of the continents to match the game world, not the real one.Greenland has also been corrected, the borders of Yemen and Oman have been corrected, the island of Jan Mayen has been added, and the map of South America (EAA) has been added.The brightness is also reduced so that the names of countries are visible on the cargo map.At the moment, this is the only map that fully and correctly displays the map of Brazil (EAA MAPA)
New Big Map combo for Euro Truck Simulator 2 1.44. Including Promods, Middle East, Eurafrica, Roextended, EAA, Road to Asia and many more. 23 Maps and also RCs, fixes and bonuses. Please follow the instructions in video and also please note that version 1.44 and all map DLCs required.
Secret world seeds are world seeds which have been discovered as secret easter eggs that generate worlds with strange or unique features. Unlike regular world seeds, which affect only the usual world structure, secret seeds can produce worlds with characteristics that would not be attainable through normal world generation, i.e., they can affect the game's mechanics while playing in that world. For instance, they may change enemy statistics and behavior, item drops, graphics, theme music and more.
Secret seeds use unique world-generating mechanics that differ from normal seeds. Using a secret seed overrides the normal use of seeds as a source of randomness and two worlds created via the same secret seed will not necessarily be identical.
This seed references May 16, 2020, which is Terraria's 9th birthday and the release date of 1.4.0.1. It invokes a highly extraordinary world generation referred to in the source code as drunkWorldGen.[1] It has therefore come to be referred to by the Terraria community as drunk world.
Most of the world is replaced with the Jungle biome, with Hive and Honey Blocks found in abundance, and Larvae spawn throughout the world. The starting NPC is the Merchant instead of the Guide. He will sell the Furnace as per usual in the Jungle.
All enemies' contact damage, health and coin drop rates are increased, in addition to the world difficulty multiplier, by their standard amount in a normal world. After that, the damage is increased by another 33.33*1/3 (33.33%).[2] Damage from ranged attacks is typically left unchanged. Bunnies (even placed) are replaced with Explosive Bunnies, and all Demons are replaced with Voodoo Demons. The Demolitionist replaces the Guide upon entering the world for the first time.
There are also many other changes to world generations and game mechanics. For instance, some water pools throughout the world are replaced with lava. Pots and trees may drop lit Bombs that shortly explode, instead of their usual items. Skyware Chests are replaced with locked Gold Chests but they still have their respective loot.Sky Crates can't be fished until skeletron is defeated.
Worlds with this seed will use an upscaled world difficulty, so Journey > Classic, Classic > Expert, Expert > Master, and Master > Legendary. The Legendary difficulty is a secret difficulty only available on this seed and on the Zenith seed, though what it specifically does is yet to be confirmed.
The player's spawn point is on the beach of one Ocean. Andrew the Guide, Whitney the Steampunker, Yorai the Princess, a Party Girl, and an Angora Town Bunny will also spawn there and a Party immediately starts. A majority of the world is painted in bright colors.
The center of the Underworld now consists of an island of Ash with Ash Trees and Ash Grass, devoid of any lava or Hellstone. With the exception of Lava Slimes, which do not drop lava on death, regular Underworld enemies are replaced by surface enemies as long as the player remains on the island. Beyond it, the Underworld is as normal. Underworld critters will also spawn on the island once a town is built.
Ore generation is inverted, with low-tier ores appearing close to the Underworld and higher-tier ores becoming increasingly common closer to the surface. Hardmode ores when generated follow this pattern as well.
The Underground Snow, Underground Jungle, and Underground Desert behave like their surface equivalents close to the Underworld, with the surface music playing, surface plants growing, surface events happening, and surface enemies spawning. Underground Jungle enemies also spawn in every layer as well, however.
As with the Remix seed, the player spawns in the Underworld on a flat plain with ash grass and Ash trees, and a Glowing Mushroom biome immediately overhead. The biome encompasses the bottom portion of the map, and is painted in rainbow colors.
Gem Critters will spawn in the center of the Underworld, similarly to the spawning of Bunnies and Squirrels on the surface. Note that these critters can't be crafted into food at a Cooking Pot, but can be sold for a reliable way to make money.
Instead of fighting the Mechanical Bosses one by one in Hardmode, a new Zenith-world-exclusive boss called Mechdusa must be fought instead, spawning after the Ocram's Razor has been used, showing the message "Mechdusa has awoken!", replacing a natural or intentional spawn from either of the three bosses separately. Mechdusa essentially is and looks like the amalgamation of all three mechanical bosses, shaped into a single creature, resembling a gorgon from Greek mythology, with the Destroyer as its body and Skeletron Prime serving as its head with the Twins being sprung out of its eye sockets. Despite being spawned as such, all three parts of Mechdusa still possess their own independent health pool, but total up to having the most health out of any boss at a staggering 273,000 HP starting at Classic Mode, beating the Moon Lord's 145,000 HP. The AI of the Mechdusa is also a combination of all three bosses' AI models, with the priority being Skeletron Prime > The Twins > The Destroyer (?). As mentioned before, one cannot spawn each Mechanical Boss individually using their summoning items in a world generated by the Zenith seed. In reverse, Ocram's Razor cannot be used in non-Zenith worlds and thus Mechdusa cannot spawn anywhere but in Zenith worlds. To craft one Ocram's Razor, all three of the Bosses' summoning items have to be combined, one each, at an hardmode anvil. Waiting for a natural spawn or using the Ocram's Razor is the only way of ever defeating the Mechanical bosses in a Zenith world, posing a greater challenge to game progression as a whole. When defeated, Mechdusa guaranteed drops the Zenith-world-exclusive weapon called the Waffle's Iron, along with the bosses' respective Treasure Bags, along with their Relics and a chance for Master Mode-exclusive pets if fought in Expert Mode or higher. Additionally, if defeated for the first time, the player will unlock the "Mecha Mayhem" achievement as Mechdusa is the amalgamation of all three mechanical bosses. 041b061a72